Worked in a small team to create iDream Interactive’s first PC game using Unity! I was involved in all aspects of programming, designing, balancing, bug fixing, etc.. but was mainly in charge of general gameplay programming.

Recipe Rescue Spin

Google Play Store Link: https://play.google.com/store/apps/details?id=com.idreaminteractive.reciperescuespin

Worked in a small team while using Unity’s ECS to create a smooth, fast-paced match 3 game that utilized a slot machine for some extra fun!

Bloom Village

Link: https://www.infrar3d.ca/infrar3d.ca/bloomvillage/

WebGL Unity project for INFRAR3D – Bug Fixing and Adding Improvements to an existing codebase

Past Personal Projects

Odeum Engine

Link: https://github.com/azgame/Odeum/tree/bensaylissdev

Custom C++ Engine using DirectX

Worked on in a small team in my final year at Humber College to build a DirectX 12 based game engine in C/C++. We build a Mario-party style game using our engine to show off some of the capabilities of it!

Ubisoft NEXT 2020

Link: https://github.com/BenSayliss/UbisoftNEXT2020

Ubisoft NEXT 2020 Aracade-Style Shooter Submission

My first submission for Ubisoft NEXT’s competition. I had to utilize a given API in order to create an arcade-style shooter. I learned lots about time management, creative problem solving, and creating modular code through this project.

Super Bongo Spiders

Global Game Jam 2020 Unity Project

Worked on in a small team while at Humber College to create a cute 2D platformer. The theme was ‘Repair’, so we wanted to base our mechanics around repairing various items to complete levels. Each spider has a unique role which you must utilize in conjunction with each other to complete each level!